Out now — 29 October 2026 on Nintendo Switch and Nintendo Switch 2
Hello Kitty Party Land

Poster Studio: Layers and Animation

Quick answer

Every stamp is a layer. Four sketchbooks hold sixteen pages each, the left button plays all sixteen pages as an animation, and the music is fixed: Sketchbook 1 plays Cake 1 from the Melody Cake.

Poster Studio is at the right end of the Creative Labo: a layered stamp canvas that saves into sketchbooks and plays back as an animation. It is the most feature-dense screen in the game, and the menus are the reason.

The paper side

ItemValue
Sketchbooks4
Pages per sketchbook16
Copy behaviourCopy a sketchbook's contents, then paste over another to overwrite
SamplesIncluded, and copyable
AnimationLeft button plays all 16 pages in order
Background musicA Melody Cake track; Sketchbook N plays Cake N

The animation is not a video export: it is the 16 pages shown in sequence. Design them as frames and the studio plays a loop.

Layers, and what a layer is

Every stamp is a layer. You can stack them, insert new layers above or below existing ones, and modify layers that are already placed. The layer gauge on screen shows which layer is selected, coloured to match the player's representative colour.

The layer menu is twelve operations, and the order matters:

OperationWhat it does
InsertAdds a new layer above the selected one
Previous / NextSelects the layer below or above
Copy and paste aboveDuplicates the selected layer one step up
Swap with below / aboveExchanges the selected layer with its neighbour
RestoreBrings back the last deleted layer
Move to bottom / topSends the layer to the back or front
DeleteRemoves the selected layer
Select from canvasPicks a layer by clicking it in the picture
Copy colourCopies a layer's colour, then applies it to another layer picked from the canvas

Two of these are the ones people miss: restore (undo for a deleted layer) and copy colour (the eyedropper route to matching a colour across layers).

Official screenshot: the Poster Studio canvas with its layer, tool, colour and stamp menus

Canvas cursor modes

ModeHow to enterWhat the stick does
MoveBottom buttonMoves the stamp around
ScaleTop buttonResizes the stamp
Free scaleTop button againHorizontal = width, vertical = height
RotateLeft buttonRotates the stamp freely
Coarse rotationTop button in rotateLocks rotation to 15-degree steps

Confirm places a stamp in every mode. The tool menu also carries a horizontal flip (applied before scaling and rotation), a reset rotation and a reset size — the two resets are how you recover from a stamp that has been dragged into nonsense.

Three operations, all about moving work between pages:

  • Move between pages within the sketchbook; the number on the right is the page's placement.
  • Copy and clear grabs the current page and empties it.
  • Copy, then paste, to duplicate a page onto another.

Because the animation runs the 16 pages in order, copying a page is how you build a hold frame or a repeated pose without redrawing it.

Checking the overlap

Press the left button on the page list to see the stacking order for that page. It is the only way to understand a page that looks wrong: a stamp that seems missing is usually behind another one.

Full screen is available in both the animation player and the overlap viewer — press the stick to expand, press it again to shrink. In full-screen canvas, SL and SR switch layers.

Making a poster that reads

  • Block the big shapes first. A background layer, then the subject, then detail on top. Insert-above exists so you never have to rebuild a stack.
  • Use copy colour rather than matching by eye. Palette drift across layers is what makes an amateur page look amateur.
  • Design page 1 as a title card. If you plan to run the animation, page 1 is the frame people see first.
  • Match the cake index on purpose. Sketchbook 1 playing Cake 1 is fixed; write the tune after deciding which book you are drawing in.

The music side is on melody cake; the puzzle machine in the same building is on Labo Puzzle.