Blooming Flower Festival Board Guide
Blooming Flower Festival wants flowers for Marroncream's festival, has a single delivery space and a Medium quota of 150 flowers per player. Plus Spaces pay the printed number, and on some days Marroncream collects them herself.
Blooming Flower Festival is the board the official manual uses for every example, which makes it the best one to learn on. Your job is simple to state and easy to fumble: gather flowers so Marroncream can put the festival on.
The board on one card
| Item | Value |
|---|---|
| Goal | Collect flowers for Marroncream's festival |
| Collectible | Flowers |
| Delivery spaces | 1 |
| Quota on Medium | 150 flowers per player |
| Exclusive space | Plus Space (gain the number of flowers printed on the space) |
| Who you meet | Marroncream hosts; Badtz-Maru can be chosen as your partner if you play this board |
The single delivery space is the defining feature. Every other board spreads delivery across several points; this one does not, so the walk to the delivery space is part of the strategy.

What actually happens in a day
A day ends when every player has taken one turn. On your turn you spin the roulette, move the number of spaces it lands on, and trigger whatever space you stop on or pass. If the path splits, you choose the branch with the stick and confirm.
Flowers arrive from three places:
- Mini-game spaces. Stop on one and the whole table plays a mini-game; good play converts into flowers.
- Plus Spaces. These are exclusive to this board and pay the printed number of flowers, straight into your total.
- Shop spaces. Work the shop and play a Petit Game to earn flowers, or spend flowers to trade for items.
The Marroncream rule
Normally you have to walk to the delivery space and pick Give or Charge. On some days Marroncream comes to collect the flowers herself. When that happens, the single delivery space stops being a bottleneck and the board speeds up, so a run that looks slow early can still finish.
This is also why the board rewards patience with the day counter: the quota is per player, and 150 flowers on Medium is reachable through Plus Spaces alone if you keep landing on them.
Spaces you will meet
| Space | Effect |
|---|---|
| Normal | Nothing; you just stop |
| Shop | Work for flowers via a Petit Game, or trade flowers for items |
| Minigame | Everyone plays a mini-game |
| Challenge | A Petit Game starts; clear it to keep challenging for more flowers, fail and you lose some of what you hold |
| Item | Take a helpful item |
| Plus Space | Gain the number of flowers printed on the space |
Challenge is the riskiest square on the board. It pays best when you are confident in the Petit Game and punishes you when you are not, and the penalty comes out of flowers you already collected.
Picking a partner for this board
The manual notes that if you play Blooming Flower Festival you can choose Badtz-Maru as a partner. Partners are cosmetic in most mini-games but they carry friendship levels, so if you intend to run this board repeatedly it is worth taking him once to start that friendship bar.
How a run ends
Two endings. Meet the delivery quota and the game ends with the results screen after the ending sequence, paying coins by result. Run out of days and the game also ends, and you still earn coins — just fewer, because the quota is unmet. Doing well on the final mini-game adds a Last Game Bonus on top.
If the single delivery point is what is costing you runs, the fix is usually to stop hoovering up flowers and start walking them home earlier. The other two boards spread delivery out; this one does not forgive hoarding.
Next: Tropical Twilight spreads delivery across four points, and board game tips covers the turn structure all three boards share.